Tuesday, November 3, 2009

The issue Impossible is released!


Read online: http://issuu.com/uncover/docs/impossible

Issue #6, 2009 The notion of impossibility within Second Life is mostly defined by the limits of possibilities in what we call “Real Life”. To some, it is the impossible in their own life: having social or professional activities, a physical outlook or a lifestyle that we feel is out of reach. To others, “impossible” in Second Life is about more complex possibilities, perceived as totally impossible: being a faun, a dragon, living on another planet or travelling in time. When we chose impossible as a new theme to our issue of Uncover, we had in mind rather metaphysical impossibilities, images and stories of the improbable, of the things that solely exist in our minds, creativity, dreams.

Monday, November 2, 2009

Countdown...


*** Picture by Cerdwin Flanagan, for "The Duchess"


*** Full story in our coming edition of Uncover Magazine, issue Impossible.

http://sluncover.com/

Wednesday, October 28, 2009

Issue Impossible is coming out... very soon


After a long pause Uncover Magazine is back. More creative stories, more surprising things and more action. Issue Impossible is coming out... very soon. Stay tuned!

Photography: Chou Skinstad
Postprocessing: Maryna Wind

www.sluncover.com

Saturday, September 26, 2009

1st anniversary

September 26, 2008 the first issue of Uncover Magazine was published in-world.
I remember how nervous I was that day. There were other magazines out there, but mostly about fashion and we wanted to show more of Second Life. We really wanted to have quality content.
We evolved from one language to three, from in-world publication to issuu.com publication only, from 50 members in our flickr group to over 800 and who knows what kind of transformations are waiting for us.
On the way we got a lot of positive comments: about presentation of articles, about texts we wrote, about going beyond sl fashion, about small number of ads per issue. We don't publish each month as some other magazines do. First of all, we think that creativity needs time, secondly running international editions is quite a challenge. Each issue we celebrated with a party and those were great, think of the latest in Insilico.

I would like to thank all who ever contributed to our publication, those who reads and supports us and of course members of our Flickr group.
I hardly can name all people involved, but today I'd like to say a special thank you to
Imogen Miklos, Kristi Maurer and MichaelJ Rossini who gave a bright start to Uncover.
I also would like to thank Prad Prathivi for support and contribution during the past year.
And I would like to thank Chou Skinstad for all she's done for the magazine and very often those were impossible things :)

Sincerely,
Maryna Wind
www.sluncover.com

Friday, September 4, 2009

What is real?

Considering Second Life, we tend to call REAL our normal lives as human beings that have to eat, sleep and go to the toilet. I think it is a mistake to think that physical world defines what is real and what is not.

Each time when you login into SL, you spend your REAL time there.

Each time you laugh staring at your screen while having fun with your virtual friends, you laugh in REAL.
Each time you get upset because of something in SL, you get upset in REAL.
Your physical body reacts on what you see and hear in SL.

What do you keep apart when you say I keep RL and SL apart? Your identity. In RL you are so "many" years old, having a job, hating your boss and probably afraid to tell him/het the truth, because he/she may fire you. In SL... you are a star, slebrity, going from party to party, enjoying compliments on your looks. You are your own boss and decide yourself how and when you'll spend your REAL time in this virtual world. You may suddenly be a cat, a tiny, switch gender, be a part of a role play. Here you are who you always wanted to be, so aren't you more real in SL than RL?

www.sluncover.com

Wednesday, July 15, 2009

Release party of International edition of Issue Odyssey



Not so long ago we've celebrated the release of English version of issue Odyssey and this week we are partying again! This time we celebrate the international edition. We would like to thank all those who contributed and made possible for French and German speakers to read the issue in their native language.

Credits:
Location: Lost World, Beguile
Outfit: BareRose Tokyo



www.sluncover.com

Saturday, July 4, 2009

Release party of Issue Odyssey





www.sluncover.com
Issue Odyssey is available at http://issuu.com/uncover/docs/odyssey_en